Showing posts with label Creative. Show all posts
Showing posts with label Creative. Show all posts

Monday, 25 July 2011

Creative Ideas On Using Free Music Loops


What is a music loop? Basically, it is not just an ordinary music sample. It is a small part of sound that is being repeated continuously. These music loops have various uses. You can even create your own music loop, if you are up for it. What you need is just a little squeeze of creative juice. Find out some of the creative ideas on using free music loops.

Music loops are incredible tools that can be used as background music in projects, videos, TV programs and even on websites.

If you are setting up a new website to promote your product, then why not consider adding a music loop onto your website? Music loops can be used as background music in websites. It is ideal to add music loops into your site, as it will help to relax your visitors and make your visitor's browsing experience a pleasant one.

If you are able to choose the right kind of song, then the song will also serve the purpose of company branding and hence giving the company or product a unique identity.

While you are in the midst of searching for the tracks that you want to use in your website, do remember that you are not allowed to use copyrighted tracks. These tracks would refer to the kind of tracks that are produced by a music companies like SONY or BMG and such.

For example, if you already have thoughts of using a track from Madonna's album, you should just forgo the thought. Tracks like those are known as 'copyrighted' tracks. You are not supposed to use them. Even if you want to, you will have to purchase a license, and that will definitely cost you a bomb.

So what you can do is to use royalty free music or tracks that are available on the Web. These tracks have to be purchased first before you can use them. Royalty free music loops are available anywhere. You can use them over and over again, with no limit. Use them in videos, projects and even websites, without the need to worry about infringing the legal rights.

You can also choose to use the music loops as background music for radio reports, news specials and many more. You can even create your own horror movie! All you need is the right kind of effects and music loops to create the desired effects.

Sometimes, you would want to use a professionally done music loop, especially if you are setting up a new site for a client. There are royalty free tracks out there that are created by well-known composers. They produce royalty free music tracks that are as good as the ones you listen from the radio.

You can also tweak your music loops and cut them short. People usually do this when they only want a certain part of the music for their project.

There are many uses of the music loops. You just need a little bit of imagination if you want to make full use these royalty free music loops and tracks.

It's time to amaze your family and friends with homemade videos that are edited to death with music effects today!




Ray Barthell is an internet audio specialist providing royalty free music at http://downloadroyaltyfreemusic.net Be sure to download free sound effects and music at his website today. Click Here to get your FREE royalty free music sample.





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Improv Music For The Creative Times


We all know what improvisational comedy is, but have you heard of improv music? Imagine music being played in the moment, coming directly from the heart of each musician and flowing back and forth between the players and the audience. They say that in improv comedy the truth often comes out from the player and this is also correct for improv music.

There is no plan with improv music, no set of notes or chords to follow. The music evolves as is it being played and is an end result of the musicians creating it. The instrumentation can be varied, it can be as simple as a solo pianist or as all encompassing as a full orchestra, although it is more difficult to create good improv with many players. For anyone who has ever been to a drum circle on the beach with 30 or so drummers, you know what I mean. And those guys don't even need to worry about melody.

The best improv music is usually created by a small hand full of players. The most important aspect of good improv is that all the players listen to each other. Listening and often times watching each other will give them clues as to which way the music will go next. When each participant follows the flow of the music, the best results are created.

Improv music doesn't have to be only instrumental either, some singers have the ability to invent on the spot. This is true vocal improvisation. While other singers can improvise melody, but may have a cheat sheet or two of previously written lyrics nearby to help with the process.

The style of the improv will depend on the players in the group. Improv music can range from punk rockish or experimental to ethereal or something similar to a movie soundtrack. Some of the most common instruments used in modern improv are keyboards, guitars and drums. As there is no beginning or end, well at least none planned, these decisions are made moment by moment by the players. The best improvisers know when to drop out and when to jump in, no matter what instrument they are playing.

The most important aspect in creating a good improv atmosphere is to creatively explore the music in a low-risk situation. The quality of the musicianship is not as important as having a nurturing vibe for the playing room. Relaxing into the music, rather than worrying about the missed notes, will allow the musician to listen and learn. Even the most experienced musicians hit bad notes and it is possible for the greenest player to come up with brilliance.

Improv music isn't just for the musicians though, it also has benefit for the listener. Due to the nature of improvisation the music resulting is often of a mellow and free-flowing style. The creative power that flowed through the musicians who created it, also flows to the listener. This type of music provides wonderful backdrop to creative tasks the listener might want to accomplish, especially if the music is instrumental and allows the listener to drift into the creative groove without the need to comprehend words.

The benefits of music therapy have long been known to therapists the world around. Improvisational music imbibes all the creative power that the musicians put into it and the listener enjoys this creative harvest. As modern music listeners we have all heard many styles of music and can usually figure out where something is going without much trouble. The music we enjoy most is an in-between mix, with some confirmation of expectations along with pleasant surprises, in a blend that is interesting rather than frustrating.

Good improv music can often be akin to a good mystery novel, it is difficult to predict and yet it fits together in a creatively logical way, so when we look back on what we heard we say "yes, of course." Improv can challenge our creativity and show us sides of ourselves we haven't seen before, while stimulating our inner muse.

Listening to improvised music as a background soundtrack while we perform other tasks, be they artistic or not, can often increase our creative powers. The same way improvisation for the theater builds creativity for the players and the audience, so does musical improv. Whether the person is actively involved or merely a listener, the benefit comes through. As we involve ourselves as listeners, the creative vibe originally created by the musicians now flows through us.

There is no plan in improv music and therein lies the beauty. Some things in life can be experienced much more easily than explained. This is the case for improvisational music. The truth in improvisational music is that the creative spirit needed to bring it into being is within each of its players and listeners alike.




Keith King is a fine artist, graphic designer and musician, but still manages to pay the rent on time. He has been making his way around the internet since the early 90s and only recommends the good stuff.

To hear some improvisational music for free visit RedFeltPig Improvisational Music and click on the "hear/download free music" link near the bottom of the page. Happy listening.





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Monday, 11 July 2011

Pop Music Can Be Creative


Pop music may include elements of rock, hip hop, reggae, dance, R&B, jazz, electronic, and sometimes folk music and various other styles. Pop music performers typically make use of state-of-the-art technology and recording studios to achieve the sound they want, and record producers may have a heavy influence. Pop music generally uses a simple, memorable melody and emphasizes the rhythm, often with syncopation, and stripped down to a basic riff or loop which repeats throughout much of the song. Pop music is often criticized for being overly simple and repetitive.

Popular

Popular music is music belonging to any of a number of musical styles that are accessible to the general public and are disseminated by one or more of the mass media. Popular music is music that is not something else (usually 'folk' or 'art' music). Popular music is associated with (produced for or by) a particular social group. Popular music is disseminated by mass media and/or in a mass market. Popular music is also rarely entirely instrumental. Popular music is not really about 'being heard', but rather about 'being heard again'; and 'being heard again and again and again' is what really popular music is really about. Pop is contemporary music and a common type of popular music (distinguished from classical or art music and from folk music).

The term popular music does not refer specifically to a single genre or sound, and its meaning is different depending on the time and place. Within popular music, "pop music" is often distinguished from other subgenres by stylistic traits such as a danceable rhythm or beat, simple melodies and a repeating structure. The broad appeal of pop music is seen to distinguish it from more specific types of popular music, and pop music performers and recordings are among the best-selling and most widely known in many regions of the world. The development of recording methods is seen as a major influence on the sound of pop, distinguishing it from classical music and jazz, as well as from some types of popular music which may seek a more "natural" sound.

Album

In the recorded music era, the single (a single song) and the album (a collection of songs) are the usual methods of distributing pop music. Notable highlights for pop music in the 1980s are Michael Jackson's second Epic label release, Thriller, which went on to become the best-selling album of all time. Jackson was the most successful artist of the 80s, spanning nine #1 singles in the United States alone during that decade, and selling over 133 million copies with only two albums -- Thriller, and its follow-up Bad.

Pop music in the 1980s was heavily influenced by an electronic sound with synthesizers and drum machines, and dance type music. Pop music, on the other hand, has primarily come into usage to describe music that evolved out of the rock 'n roll revolution of the mid-1950's and continues in a definable path to today. Pop music can range from the highly creative, iconoclastic or virtuosic to simple and downright dumb.




Claire Brown is a successful Webmaster and publisher of www.WeKnowMusic.net [http://www.WeKnowMusic.net]. She provides more information about music and what has influenced them over time [http://www.WeKnowMusic.net] that you can research in your pajamas on her website.



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Wednesday, 6 July 2011

Colorado Creative Music Case Study Part 2


STEP Analysis

The STEP analysis of the Colorado Creative Music aims at analyzing macro-environmental factors of the music business the company is engaged into. These factors fall into political, economical, social and technological groups (Pearce, Robinson, 2000).

Political factors affecting music business in whole and CCM in particular: strong political stability in the United States; regulatory and legal issues concerning music business including copyright laws for copyright protection of both music writing and recording, copyright-related legislation touching upon the issue of virtual internet promotion and distribution, such as The Audio Home Recording Act (1992), No Electronic Theft (NET) Act (1997), "The Digital Performance Right in Sound Recordings Act (DPRSRA) 1995, The Digital Millennium Copyright Act, "Pending legislation: Music Online Competition Act and the Consumer Broadband and Digital Television Protection Act (CBDTPA)" and others. Environmental regulations and employment requirement do not affect business CCM is engaged into. As for the tax policy, in 2000, from total income of $216,614.05 the company had to pay $4,744,97 of taxes, which is not high rate and amounts to nearly 2 percent from the total income. In whole, it should be noticed that political factors are favorable for music recording industry and for CCM particularly.

Economic factors include indexes in the macro economy that can affect music recording industry. Here also, macroeconomic factors, such as economic growth, interest rates and inflation rate are favorable for CCM. Thus, the U.S economy kept growing steadily since 1995. CPI falls down in 1997, 1998. Unemployment rate decreased gradually from 1995 to 2000.

Social factors, covering demographical and cultural aspects of the environment external to music recording industry are rate of population growth, age distribution and carrier attitudes. The population growth in the United States is steady and age distribution also favors the music recording industry. It should be noted that for music industry in whole, teenagers and 20-years-olds are primary customer segment, but CCM aims at attracting people of 40-60 age range. Thus, the considerable share of American population fits this target market.

Technological advancements in music recording, promotion and distribution have several effects on the recording industry. One aspect of the issue is that musicians are no longer dependent on major recording labels to create or distribute their products. (Viljoen & Dann, 2000) The MP3 software alternative to the CD becomes more popular since 1998. In the space traditional audio can fit 12 to 15 audio tracks; MP3 software can store approximately 150 music tracks. "The move towards MP3 as the new format to replace CD just as the CD replaced vinyl albums have been accelerated by the rush of new portable MP3 players on the market - some for less than conventional Sony Discmans." (Viljoen & Dann 2000, p. 173). On the other hand, new digital technologies which appeared in late 20 century not only facilitate the process of music recording, but make it considerably cheaper, providing the possibility for multiple firms with limited resources to enter the market. Thus, if in 1980s, professional recording studio with all recording equipment, working on vinyl or tape carriers, cost several million dollars and therefore was a domain of 5 or 6 major recording companies, in 2000, assembling professional recording studio could be carried out at cost of only $5,000. All the equipment and hardware, due to the global advancements in technology, are much more affordable for an average artist or businessman.

SWOT Analysis

Strengths

* Cost advantages with new technology arising from the digital revolution. Not only assembly of studio with all necessary equipment and hardware is cheaper, but duplication of CDs, storage and shipping are less expensive as well. Low cost of production, duplication (duplication of 500 CDs ranges from $1.90 to $3.63, duplication of 2000 CDs costs about one dollar per CD), shipping and storage makes the final product less expensive and more affordable for the customers, thus widening the range and scope of the target market.

* Positioning of CCM in a distinctive market niche. CCM is microlabel recording company which specializes on classic and traditional instrumental music.

* Growing customer base and customer loyalty within target group. Customer base growth due to expansion of product lines (4 already, each year 2 new product lines emerge), and geographical coverage of listeners.

* Good customer service shown through the direct contact between Darren and his fans.

Weaknesses

* No clear strategic vision: CCM needs a long term vision which includes all areas of the business, from marketing and management to distribution and human resources. At the moment the company faces a dilemma of further strategic development, which will be focused on either enhancing or developing the recording company or more active promotion and distribution of the products through the possibilities of other companies (the company is currently regarded by its management as potential object of acquisition or investment)

* Competitive disadvantages: CCM are not able to enter the retail market due to its current level of sales. Competitors such as major labels have advantage because they have major market power and influence. Such firms can specify when their music should be played on radio and negotiate large contracts with distributors and retail outlets, hence giving themselves broader appeal.

* Limited channels of distribution: at present moment the company heavily relies on such distribution sources as direct sales, which include sales at the gig, shopping mall distribution and sales in the back end (800 number order, website order processing and mail orders). These channels are major sources of profit for the company. Nevertheless, to expand its consumer base, the company needs to acquire formal distribution channels, such as sales through traditional music distribution networks and others.

* CCM is short in financial resources to pursue new opportunities. Profits are thin, meaning new opportunities may be unobtainable and long term improvements may not be afforded due to initial costs. To conclude a contract with major labels, which would provide the company with the access to traditional product distribution, the firm needs to sale at least 15,000 copies of its products per year. From the other hand, high sales numbers are impossible to obtain without good traditional distribution channels.

* CCM is losing ground to larger firms because of limited exposure. CCM at present does not reach global or national audience like independents and major labels. CCM needs to broaden its reach and widen its customer base.

Opportunities

* Serving additional customer groups by expanding co-operation with other artists and enlarging the Acoustictherapy and other product lines with new marketing strategies.

* Internet through expanding e-commerce and releasing MP3s.

* Expanding sales nation wide.

* Acquiring channels of traditional distribution to reach wider customer base exposure

* Developing new technologies to cope with the driving forces of the industry.

* Releasing compilations with other artists has proven popular. One strategy could be to assembly the songs (such as Accoustictherapy) at the studio, and sell the completed disks at a discounted rate back to the performing artists in their hometowns. This method would cover the costs up front and give the players a financial incentive to push the product.

* Pushing sales into non-traditional areas such as weddings, shopping center music etc.

Threats

* High number of new entrants and growth of other smaller labels due to the digital revolution. In addition, major labels or independent labels could decide to enter into CCM's domestic markets and try to drive the smaller labels out of the market.

* Lose sales to substitute products like mp3s or internet downloads

* Vulnerability to industry's driving forces because of CCM's weak position in its industry, taking into consideration the fact that the company occupies microlabel segment of the market and is profitable primarily due to the low costs of digital recording.

Five Forces Model of Competition

Michael Porter's model of competition (Porter, 1980), if applied to music recoding industry, comprises the following components: Rivalry among sellers of recorded music (competition for better market position and competitive advantage); artists and other suppliers of music to producers or sellers of recorded music; distributors, retailers and individual customers of the music; competitive pressure coming from substitutes of recorded music towards winning customers; and threat of new entrants to the industry of recorded music.

Perhaps, the strongest competitive force belongs to such factor as Rivalry among producers and sellers of music products. The music recording industry has 4 clearly identifiable segments: major recording studios, independent labels, microlabels and vanity labels.

Major, or first-tier, companies have large quantities of artists under contracts, reaching the number of 100, specialize on multiple types of music - rock, country, jazz, classical, traditional and other, and have formal and reliable national and international channels of distribution. The examples of such companies are Columbia, Sony Music, EMI, GMG, Warner Brothers, Atlantic Records and some others. As the mater of fact, such companies are not numerous and their recording equipment is rather expensive, amounting to no less that couple million dollars, since these studios record music with analogue and not digital equipment, thus receiving three-dimensional, saturated, rich sound, instead of correct but plain digital sound.

Independent labels have 10-100 artists under contract, focus on recording of one or two major music styles and have either national or most often regional distribution channels. Examples of independents are: Higher Octave, Metal Blade Records, Rhino Records, WAR, Windhan Hill, Soundings of the Planet. Such companies are more numerous than first-rank companies and can use analogue equipment as well as digital. Generally, independent labels strive to grow into major ones, but for that they need to invest large amount of money into amelioration of their equipment.

Microlabels have less then 10 artists under contract and are tightly focused on definite style of music. They are characterized by small staff and manager performing as the leading artist of the studio. Microlabels have rarely formal distribution system and heavily rely on direct sales to fans and wholesale to clubs and specialty retailers. On American market, microlabels are presented with Etherian, Evol Egg Nart, Cuneiform Records, CCM and a large number of others. Generally, such companies survive competition due to low cost of digital recording.

Vanity labels are the fourth, the last and the most specialized segment of the music recording industry. They are founded by independent artists for recording and selling their products. Examples of vanity labels are Bob Culbertson, Watson and Company, Lao Tizer, Esteban Ramirez and many others. (Darren & Winn , 2003). At present, CCM is the microlabel that strives to convert into independent label.

In the first place, the competition among rivals is carried out on the basis of popularity of the performer and songs recorded by their companies. Recording studios intensively compete to attract popular of promising artists to sign contracts with them. If the songs or artists are highly popular, price is secondary factor which may influence the competition. However, if the artist is lesser-known or songs recorded are not very popular, price does play role as the competition and strategy factor. In the distribution process of the rivals, the particular importance is attached to getting access to traditional channels of music distribution, such as retail musical stores, major chain record stores, independent record stores and Internet distributors such as Amazon.com. These means are very important for selling CDs of the artists apart from direct sales on their performances. Also, another factor that greatly influences CD sales is advertising of songs and radio promotion and transmission.

For CCM, rivalry is by far the most important competitive pressure source. The strong competition from rival producers and sellers of music can be explained by the fact that the performers of CCM are not known to the wide public in comparison with the artists of the first-tier and independent labels.

The competitive threat of new entry, is, to the opposite, by far the weakest competitive force, ranked between weak and moderate. Barriers for entry are not high for the new producers of recorded music, especially those targeting limited segment of the market and employing cheap digital technology of recording. CCM can serve the brightest example of such entry. Such cheap digital recording technology can be assembled nowadays for no more than $5,000. Still, expensive analogue technologies keep costing hundreds thousand or even millions. The technology employed by the firm automatically determines its resources and rank in the music recording industry. Besides cost of the equipment, the main subject of the competition for new entrants will be distinct market share and sales volume. Considerable sales volume, in its turn, depends on the ability of new entrants to attract famous, popular or widely known performers and singers whose songs are able to get to the top of the popularity charts. Given the fact that virtually all popular artists have already signed contracts with major recording studios, this is significant barrier for new entrants. Another important barrier is gaining considerable channel of distribution. Generally, large distribution centers and music CD retailers are interested in selling the music of famous performers and unwilling to accept the products of relatively unknown artists. For the CCM, the threat of new entry is not very strong, since the company targets rather narrow market segment. Though, if the new entrant uses the same recording technologies, distribution channels and targets the same niche in the market, the fact may become an issue of major importance.

Competition from substitute products can be considered moderate competitive force in the music industry. Such substitute products are be presented in the form of providing consumers with possibility to listen music with other that CD means such as radio, cable TV music channels, live concerts, local bars or night clubs with live performances or recorded music, and internet. Internet has become by far the most important and strong substitute to traditional buying CD, since music provided on the web is most often cheaper or completely free and is not much inferior in quality than .wma format of CDs. Therefore, for certain amount of people these means serve as effective substitutes, but for music fan, buying official CD is obligatory. In the case of Colorado Creative Music, people can enjoy the performance on live concerts of these artists and decide not to buy their CD. Therefore, from CCM's viewpoint, this may be regarded as fairly significant competitive force.

The forces left are bargaining power of suppliers and bargaining power of buyers and collaborative buyer seller relations, which are both strong competitive force.

The first, bargaining power of suppliers depends on the popularity and reputation of artists. Those who are popular and whose recordings sell well, have strong bargaining power, they can chose among numerous recording studios. CCM specializes on recordings of infamous artists, and therefore it enjoys weak bargaining power, since artists involved with CCM do not have many alternatives for studio record and CD distribution.

Bargaining power of buyers and collaborative buyer-seller relations is very strong competitive force. The major distributors of recorded music supply CDs to the leading music stores and other retailers of music, these leading distributors stock about 40,000 copies of a CD and work on 60-90 working schedule retaining the privilege of full return of investments for the unsold copies. So called "one-stops" are distributors which provide products for the independent music stores in smaller quantities and very often with limited range of music types. Generally such distributors prefer to handle stock CDs of the very popular artists or at least well-known artists and often they are not interested in going into distribution of CDs of unknown performers. Therefore, CCM faces great difficulty in acquiring decent and formal distribution, especially in getting its products sold by such music stores as Sam Goody, Tower Records, Borders Books and Music, and Barnes and Noble.

Also, a great role in the distribution process is played by getting the music heard by people so that they would be more willing to buy the CDs. This includes playing the music on the radio stations, on TV music channels and including soundtracks into movies. Until the performers and artists of CCM become so famous that they are asked for in retail music stores, the company has little chances to receive considerable representation by major CD distributors. The manager of the company, Darren Skanson, has contacted some retailers on his own and found out that it is very time-consuming and onerous task to get his CDs distributed by retailers in his own local area. The people he hired to tackle the problem had little luck either. CCM has had some experience of selling the CDs through one-stop distributor, but it was not very successful due to high markup imposed by the distributor on the CDs of CCM. In the long run, Darren plans to make his product lines such as Darren Curtis Skanson, Music for Candles and other artists, popular enough to have their CD distributed through major music stores. But at the present moment, predominant part of CCM sales volume stems from direct sales such as sales at the gig, shopping mall distribution and internet, mail and telephone orders of the musicians' CDs.




Anastasia Kurdina is a person of manifold gifts. Almost every her writing is followed by lavish testimonials from satisfied customers. Anastasia specializes in marketing, management, world cultures, and art. Anastasia is not an essay writer in a common sense. She is a Poet, an Analyst, an Artist, a Critic... Get to know her better now at Custom Research Assistance Try new custom-writing service online. Our job is to make your time spent the way you want



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Sunday, 26 June 2011

Does Creative Commons make us more creative?

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The photo accompanying this article has nothing to do with the actual written content. Sort of. It’s a photo that I came across on Flickr, taken by Ben Fredericson, and being a sucker for bokeh I saved it on my computer.


The photo was posted on Flickr under a Creative Commons license, allowing others to use it pretty much any way they want to, as long as they credited the photographer.


This is possibly the simplest, and most common, way in which Creative Commons comes into play on a daily basis on the Internet. And that is just the tip of the iceberg.


What is Creative Commons?


A lot of people probably don’t know that Creative Commons is actually a non-profit organisation. Based in Mountain View, California, Creative Commons was founded in 2001 by  Lawrence Lessig, Hal Abelson, and Eric Eldred, in an effort to make creative works available for re-use. Creative Commons’ slogan sums it up perfectly, “Share, Remix, Reuse — Legally.”


Creative Commons encourages artists and creators to share their work under a Creative Commons License. This is where it starts to get a bit complicated because there are several permutations to the license, and you have to understand each one before deciding which one is right for you.


Creative Commons Licenses


There are six main types of Creative Commons Licenses.


Attribution: This license gives over the most rights possible. It lets your share, remix, and build upon the work, as long as the rights holder is credited. You can also use the work for commercial purposes.


Attribution Share Alike: This license is identical to Attribution, with the added condition of licensing your new work under the same terms. This is the license used by Wikipedia.


Attribution No Derivatives: This license allows you to share the work, both commercially and non-commercially as long as it is unchanged and is credited.


Attribution Non-Commercial: This license allows you to remix, tweak and build upon the work, as long as it is credited and is for non-commercial purposes. The new work does not have to be licensed in the same way.


Attribution Non-Commercial Share Alike: This license is identical to Attribution Non-Commercial with the added condition of licensing new creations under the same terms.


Attribution Non-Commercial No Derivatives: The most restrictive license allows you to share the work, as long as it is credited, non-commercial, and is not altered in any way.


It should also be understood, before choosing to use a Creative Commons license – it is non-revocable. If you choose to allow people to share your work, and decide at a later point in time to remove the license, any copies that exist in the wild, will stay right there. You can’t stop people from using them. Which in reality means that even under the most restrictive license, once your image is out there, it’s out there for good. Removing the license only stops users from downloading your copy.


What is the difference between Creative Commons and Public Domain?


Public Domain and Creative Commons are not to be confused with one another. Works in the Public Domain are free to use without any restrictions. Shakespeare and Beethoven’s works are an example of literature and music which exist in the public domain. An creative copyrighted work enters the public domain a certain number of years after the creator’s death, but the exact time period differs from country to country. For example, works in the US are copyrighted for the life of the author, plus an additional 70 years after death.


Works in the public domain can be used in any way you want – sharing, remixing, adapting – the sky is the limit. Just like with Creative Commons, the ability to produce derivative works is a catalyst for creativity.


Where can you find Creative Commons content?


Creative Commons content can be text, images, videos, software – in other words – just about anything. So where do you go to find that content?


Videos


YouTube recently introduced a creative commons licensing option for its users. YouTube is providing only one Creative Commons license, namely Attribution, the license which gives pretty much free reign over what you can do with the content.


Go to YouTube’s Editor where you can access a fully searchable database of thousands of videos contributed from YouTube users, as well as organisations such as Al Jazeera and Voice of America.



In addition, YouTube makes it easy to edit, rotate, combine, remix and add effects to the videos right there on the site.


Video artists and citizen journalists both have a lot to gain out of this move, and it’s a perfect example of how Creative Commons is a breeding ground for creativity.


When sharing your creations on YouTube, you can also license the video under the same terms, even though you aren’t obliged to. If used the right way, we could end up with a domino effect of hundreds of thousands of videos all licensed under Creative Commons freely available on YouTube.


Photographs


The most obvious place you can go to find high quality Creative Commons photos is Flickr. With almost 190 million photos and counting on Flickr, it’s interesting to see which types of licenses are most commonly used. With about 55 million photos each, Attribution Non Commercial No Derivatives and Attribution Non Commercial Share Alike are the most popular options.


It is understandable that an artist or photographer would not want their work to be used commercially without payment. But for bloggers, non-profit organisations, and even digital and photo-manipulation artists, there’s a wealth of images to choose from. And with the help of third-party services like Compfight, it’s even easier to navigate the smorgasbord of awesome photographs.


You can also use Google  to find Creative Commons images, amongst other things. For images, go to Google Image’s Advanced Search, and at the bottom of the search form, go to Usage Rights to choose from several options in the drop-down menu.




Text


Besides the obvious example of Wikipedia, there are other content providers who have licensed their work under Creative Commons, such as Al Jazeera Blogs. Al Jazeera has been at the forefront of making all of its content available for re-use, including videos on YouTube and photographs on Flickr.


Other examples of text freely available online for re-use including WikiTravel, as well as a long list of fiction and non-fiction books.


Audio


Nine Inch Nail’s Trent Reznor is one of the musicians who has always been far ahead of his time in the way the band’s music is disseminated, and has even earned them the label, The First Open Source Band. Nine Inch Nails released the creative commons album Ghosts I-IV in 2008.


The experiment didn’t do much for the music industry’s claims that peer-to-peer file sharing is detrimental to their sales. The license that Nine Inch Nails chose for the album allowed users to share it in any way they chose, as long as it was non-commercial. Meaning if you wanted to put it on the ThePirateBay, so that others could download it from you, you were free to.


Despite that, the album earned $1.6 million in its first week alone, and topped Amazon’s list of best-selling albums for the year.


They also created something of a film festival, inviting fans to create videos accompanying the music.


How does Creative Commons make us more creative?


Nine Inch Nails’ move with their Creative Commons album and film festival is the perfect example of the positive effects of the practice. Using their fame and fan-following, they were able to spark an artistic movement.


If a photograph, a work of art, or even software, is licensed under Creative Commons, it gives other users a springboard to work from. It’s the encapsulation of inspiration.


When you can create derivative works from a photograph, for example, it becomes like a creative brainstorming session, where two people can contribute to one work of art, regardless of their location, nationality or even language.


If a writer licenses their work under terms which allow for remixing, an indie film-maker could potentially create a movie based on the work. That kind of access to creative information to work with is priceless.


Because of the non-commercial aspect, Creative Commons can also push us to create art for art’s sake, and no other reason.


In other words, Creative Commons brings out the best in us.





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